Difficulty

Should: be fun but should also encourage people to use different items and strategies that they would not have normally used.

Difficulty
Enhanced Celestials|Spiders 2.0|Player Revive|Naturally charged creepers|

Enchanting

Should: not be a game of chance, should be much more of a resource sink, but give players more control to feel more rewarding.

Enchanting
Domestication innovation|

Alchemy

Should: have more useful potions, so far very few potions are truly useful. Ideally later on certain rewards would replace certain potion effects, but not all of them. Alchemy should require a certain amount of skill, knowledge and be bit more time consuming.

Alchemy
Dynamic Trees |

Tamable animals

Should: provide dual use. Comfort when in the home(walks around the house, doesn’t only sit) and some utility(combat, travel, carry).

TamableAnimals
Domestication innovation|

Armor & weapons & artifacts

Should: give players the ability to create their own playstyle, without any one style being better or OP, should have balances and tradeoffs.

ArmorWeaponsArtifacts
Artifacts|Sophisticated backpacks|

Combat

Should: provide a challenge, be fun, yet still encourage the connection of gameplay loops #Combat

Quality of life

QualityOfLife
Sound Physics|Sophisticated backpacks|